package me.xplabs.model.skill 
{
	/**
	 * ...
	 * @author xiaohan
	 */
	public class BaseSkill 
	{
		/** 技能名称*/
		public var title:String;
		/** 技能baseId*/
		public var baseId:int;
		/** 技能Id*/
		public var skillId:int;
		/** 技能资源号*/
		public var resId:int;
		/** 技能攻击范围*/
		public var area:int;
		/** 技能描述*/
		public var describe:String;
		/** 技能cd时间*/
		public var cdGap:Number;
		/** 攻击特效id*/
		public var hitId:String;
		/** 被击特效Id*/
		public var injuredId:String;
		/** 是否为群攻技能*/
		public var isAOE:Boolean;
		/** 是否有弹道*/
		public var isPath:Boolean;
		/** 技能的效果类型,比如减速*/
		public var skillTypes:Vector.<int>;
		/** 技能伤害值*/
		public var hit:int;
		/** 魔法资源Id*/
		public var magic:int;
		/** 弹道的移动速度*/
		public var speed:Number;
		/** 重力*/
		public var gravity:int;
		/** 技能特效类型*/
		public var magicType:int;
		/** 技能的等级*/
		public var level:int;
		
		
		//public var aoeArea:int;
		//public var aoeAreaCell:int;
		
		public var aoeAreaW:int;
		public var aoeAreaH:int;
		
		public var aoeAreaCellW:int;
		public var aoeAreaCellH:int;
		
		public function BaseSkill() 
		{
			
		}
		
	}

}